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 MAP:
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 Name                    :      ut4_Rivalry
 Version                 :      B2
 Date of release         :      25/12/10 GMT (+12:00 NZT)
 Created by              :      Dominic Wood aka Grandmachismo/IDRC
 Contact                 :      dominicawood46@gmail.com
 Map created using       :      GTKRadiant 1.5.0
 BSP compiled using      :      Q3Map2 Toolz 0.6.14
 Compile Options         :      vis light -fast with skyfix, bounce 99, samples 4
                                -dirty -dirtmode 1 -dirtscale 1.0 -dirtdepth 64.0 
                                -dirtgain 0.8
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 CREDITS: 
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Firstly, if there's anyone I have excluded let me know and I'll add you.  

These people I would like to thank.. because without them, this map wouldn't be 
what it is..  


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Encouragement, support and input
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Honey
LCDLC clan
In memory of Nade's part in LCDLC leadership

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Textures and shaders
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TRaK - I used a texture (wall6a.tga) from his nice TraK5 texture pack
 - Site: http://www.trak.mercenariesguild.net/node/5
 - Contact: drognin@gmail.com

ydnar - Fog shader from ut_swamp.shader

Amythest7 - StarField skybox textures 
 - URL: http://amethyst7.gotdoofed.com/env.htm
 - Contact: amethyst7@gotdoofed.com

Delirium - Slime shader - I found the one from his liquids tutorial worked great 
for my needs..
 - URL: http://gotdelirium.com
 - Contact: delirium.urt@gmail.com

I used resources from the zpak000_assets.pk3..

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 More Specifically..
 Map Resource List (generated by bspshoe):
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music/sonic_1.wav
noshader
textures/@
textures/abbey2/abbey2_fieldstone2_bright
textures/arem/grate12ab
textures/asphault/road-1
textures/base_floor/achtung_clang
textures/base_support/grate1_3
textures/base_trim/tin
textures/base_wall/concrete_dark
textures/cement/s8s_flat_lt
textures/codey1/cantoiner_n_side
textures/codey1/cantoiner_n2_door
textures/codey1/korrogate02s
textures/codey1/none_slip2
textures/codey1/paintgrayl
textures/codey1/steelpipe04
textures/common/caulk
textures/common/clip
textures/common/hint
textures/common/mirror1
textures/common/trigger
textures/cow/acside
textures/cow/actop
textures/crossing/cementwall
textures/crossing/cementwall_auth1
textures/crossing/sw_greymetal
textures/docks/cow_clang_floor
textures/egypt/blue_marble
textures/evil_1/cementwall
textures/evil_1/flr_cemtilesmll_drk
textures/evil_1/light_x_trm
textures/evil_2/smt_cemwll
textures/evil_2/stile_cln
textures/evil_2/wrn_big
textures/evil1_metals/de-cleanmtl
textures/evil1_metals/de-cleanmtl_light_src
textures/evil1_metals/de-r_mtl2
textures/evil8_base/e8base_red
textures/IDRC/Sign
textures/IDRC/Surprise
textures/jeffj/MicroFissureMetal
textures/masheen/sw_greymetal
textures/masheen/sw_pipe2
textures/metal/metal_darkgrey
textures/metal/metal_grey
textures/metals/metal_darkgrey
textures/metals/metal_grey
textures/metals/supportmetal_1
textures/NULL
textures/null_beach/cei_strip_light_br
textures/null_beach/sn_tilefloor3
textures/null_urt1/ww-door-01
textures/photorealistic_marble/marble19
textures/realworld_light/flouresc
textures/riches_alpha/truefence
textures/riches_concrete/r_concrete12
textures/riches_concrete2/r_concrete1_256
textures/riches_metal/r_tin
textures/riches_road/r_slab_pavement1_512
textures/riches_walls/r_wall_10_256
textures/riches_walls/r_wall_13_256
textures/riches_walls/r_wall_3_256
textures/skybox_basic/sky2
textures/stones-tiles/es_floor_grey
textures/trak5/wall6a
textures/urban_terror/ceiling1
textures/urban_terror/clang_floor
textures/urban_terror/concrete4
textures/urban_terror/ladderclip
textures/urban_terror/watercaulk
textures/urban_terror2/fog
textures/urban_terror2/glass
textures/urban_terror2/metal
textures/urban_terror2/metal_bright
textures/urban_terror4/marble
textures/urban_terror4/wood084
textures/urban_terror5/fs_box_side1
textures/urban_terror5/fs_box_top1
textures/urban_terror5/fs_box3_bottom1
textures/urban_terror5/fs_box3_front1
textures/urban_terror5/fs_box3_side1
textures/urban_terror5/fs_box3_top1
textures/urban_terror5/fs_box4_front1
textures/urban_terror5/fs_box4_top1
textures/urban_terror5/fs_box6_top2
textures/urban_terror7/ut_concrete1
textures/urban_terror7/ut_concrete11
textures/urban_terror7/ut_metal5
textures/urban_terror7/ut_wood5
textures/urban_terror8/Gplate_t
textures/urbanq3_misc2/concrete4
textures/ut_suburb3/blacktop
textures/ut_suburb3/fd_acsides
textures/ut_suburb3/fd_vent
textures/ut_suburb3/marble_tile
textures/ut_suburb3/shm_lightshadebottom
textures/ut_subway/ad_zfzad_02_bord
textures/ut_subway/aerhcrete03_256
textures/ut_subway/aerhcrete05_256_r
textures/ut_subway/aerhcrete05_seam06_sharp
textures/ut_subway/aerhmetal03
textures/ut_subway/aerhmetal03_seam01
textures/ut_subway/aerhmetal04
textures/ut_subway/aerhtile02
textures/ut_subway/aerhwall01
textures/ut_subway/aerhwall02
textures/ut_subway/aerhwall03
textures/ut_subway/aerhwall04
textures/ut_subway/black
textures/ut_subway/det_ctrlpanel_01
textures/ut_subway/det_elecpanel_03
textures/ut_subway/det_step_05
textures/ut_subway/det_step_07
textures/ut_subway/det_subfloor_05_seam
textures/ut_subway/detail_phonemet_01
textures/ut_subway/detail_phonemet_06
textures/ut_subway/dirt2
textures/ut_subway/glass
textures/ut_subway/glass_env
textures/ut_subway/glass1
textures/ut_subway/glass2
textures/ut_subway/glass3
textures/ut_subway/metal_bright
textures/ut_subway/metal_bright_lamp
textures/ut_subway/metal_bright_lamp_dim
textures/ut_subway/plant_bush01
textures/ut_subway/planta1
textures/ut_subway/planta5
textures/ut_subway/sublight02
textures/ut_subway/sublight02_main
textures/ut_subway/sublight03
textures/ut_subway/sublight03_yel
textures/ut_subway/sublight04
textures/ut_subway/sublight04_elevator
textures/ut_swamp/fog
textures/ut_swim/ceiling_light1_grid_off
textures/ut_swim/ceiling_light1_grid_off_dim
textures/ut_swim/door_metal1
textures/ut_swim/door_office2
textures/ut_swim/fog_steam
textures/ut_swim/wall_main1
textures/ut_swim/wall_standard_dark
textures/ut_turnpike/will_ceiling_sheetrock
textures/ut_turnpike/will_window_blinds
textures/ut_turnpike/will_window_shiny
textures/ut_turnpike/will_window_shiny2
textures/ut4_firingrange/darkcarpet
textures/water/slime
textures/water/slimecaulk
textures/water/water

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 Music
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Sonic Mayhem - Sonic1 proximity-based sound track
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 Font
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Justin Callaghan - Space Age SF map load screen font 
 - Site: http://mickeyavenue.com/


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PUBLIC BETA REVISIONS
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BETA 2

 - Map load image paying tribute to [LCDLC]NADE, an inspirational leader and (one)
   founder of the LCDLC Urban Terror clan

Major
 - Removed visual artifact-causing fog shaders x2 glitch ut_swamp and ut_swim 
   - were some underlying brushes with the shader applied
 - Removed lots of redundant/invisible patch meshes and some duplicate 
   brushes/old fragments from old csg differences (ugh)
 - Nicer compile option with more realistic shadows - gets rid of a visual 
   artifact I hated that was visible below the upper balconies.
 - Restructured hint brushes to further improve r_speeds/fps
 - Fixed a hole in the patch mesh of tunnel ceiling (on the right), visible when 
   looking back, toward the spawn area
 - Ditched 'cull disable' on a slime shader to eliminate bleeding of light and 
   lowered the surface light value by 1/3
 - Updated the map sound track to be 22khz (the intended sample rate), 
   thus also halving the track size 

Minor
 - Caulked lots of tiny (and some, larger) surfaces from in the beginning when I 
   had my clipper set to texture upon each clip operation instead of caulk.
 - Re-aligned (axially) central pillar lights and a lot of other textures
 - Renamed my slime shader generic name so as to avoid conflict 



